We’ve heard your feedback regarding the recent changes to classes. When we made these changes, we wanted to ensure the N.O.O.B. and Trickster were viable classes. However, in our attempts to make these classes feel better, they were a bit over-tuned and made our other classes feel underwhelming. We’ve gone through each skill, perk, and class, and assessed their performance to ensure every class fills a role in the game. Check out our class fixes below!
All Classes
Skills
Shove
- Reach decreased by 40%
N.O.O.B.
Skills
Twirl
- Cooldown increased from 3 seconds to 5 seconds
- Damage decreased from 15 to 10
- Improved speed while traversing uphill
Power Perks
Reinvigorated
- Decreases Lightfoot’s cooldown by 5 seconds instead of decreasing it to 18 seconds
Heavy Handed
- Cooldown increased from 6 seconds to 8 seconds
- Damage decreased from 25 to 20
Vibe Funnel
- Effective radius decreased by 50%
Spin-Up
- Now works as intended
Trickster
Skills
Juke
- Charges decreased from 3 to 2
- Effective vibe collect radius decreased by 30%
- Cooldown increased from 6 seconds to 10 seconds
Power Perks
Swift Shield
- Duration decreased from 2 seconds to 1.5 seconds
Wrecker
Skills
Dunk
- Area of effect statically set, rather than scaling based on distance fallen
- Self-slowing status after performing a Dunk has been removed
Wreckin’
- Ground speed increased by 15%
- Vibe collect radius has been added
- Damage increased from 10 to 20
- Cooldown decreased from 25 to 20
Power Perks
Reinvigorated
- Decreases Wreckin’s cooldown by 5 seconds instead of decreasing it to 18 seconds
Tanker
Foundation Perks
Juggernaut
- Blanko now starts at top speed instead of building up to it.
Tracer
Skills
Super Streak Smash
- Cooldown decreased from 16 seconds to 10 seconds
- Dash distance decreased by 33%
- Damage radius decreased by 55%
Swerve
- Ground speed increased by 20%
- Improved speed while traversing uphill
- Cooldown increased to 8 seconds
Power Perks
Crash Zone
- Increased damage radius by 1.5 units instead of multiplying by 1.5 units.
Bat Changes
- Increased the vertical reach of the bat swing
- Removed the movement speed penalty when charging the bat
- Adjusted damage numbers per charge level from 10, 25, 50 to 20, 45, and 70
Bug Fixes
- [Fixed] ‘Qualify in Brawl Parties’ challenges aren’t progressing consistently
- [Fixed] The ‘Finish in the Top 5 in a Blanko Brawl 3x’ challenge progresses when you’re in the top 5 in a single Brawl Party, instead of only when you’re in the top 5 in a Brawl overall.
Wall Stick Adjustments
- Time before sliding down a wall decreased from 1 second to 0.7 seconds